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If that is too strong, have him give a 20% across the board nerf to enemy heroes and lords on the battlefield that is active as long as they are not fighting him. Wulfrik- Remove mounts, give ability that causes enemy lords and heros to rampage when in combat with Wulfrik to force them to duel him. Could even put a slight difference between them (Norscans get the Rage, Kurgans and Hung get something slightly different).Which would flesh out the entire northern third of the map with some unique models to fight while also making them feel like tribes rather than what it does now which is that Norsca has conquered almost the entire chaos wastes. With adding (which they already shown they could kitbash the same units to make them a bit different) unique marauders for the Hung, Norscans, and Kurgans, which would really only be 3 new model sets that are copy pasted 10 times for each tribe. IF CA are going to throw other tribes into them, do not half-ass it and instead go fully into it. Other tribes- My personal preference (not exactly hidden) is for Norsca to remain Norsca. Add the few remaining Citadel Journel units (Shaman-Sorcerer lord, Valkyrie hero, beastmasters (either as a anti-large combat unit, or my personal pick would be an anti-large javelin hero with a snare to assist some of Norsca's slower monsters with getting to the enemy) before going into other themes. Marked units are already shared between 5 different rosters, have Norsca remain, other than the final devotion level, undivided. Norsca- Continue to expand the devotion mechanic, but do not allow marked units into the roster. What sort of units, mechanics, or whatever do you think they could give to Norsca in their major update? I just think that that sort of thing could make him far more unique in playstyle compared to other LLs they could give to Norsca. One thing I think they could do is to for Norsca is to expand it's favor system from 3 to 5 levels, with the heroes from each being either at the 3rd or 5th level, though if they're granted upon the 5th level, they should come at like level 15 or something.īut I do think that they could factor in some of the newer chaos gifts or something to give the Norscan factions a little extra flavor, as I'm not entirely sure what fully unique mechanics they could give them at this point.īut I would like to see them bring back Lord Mortkin as a possible LL for a Norscan hybrid faction that can choose to either go against the forces of chaos or work to become the new Everchosen instead of Arachon. #Total war warhammer norsca trainer updateWell, I can't really think of a ton of things they could do to update Norsca, but I can think of a few things they could do. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.Thanks man, I'm actually going to start that all now. His buffs will straight up break the game for them. For Throgg it gets kinda boring but seriously only bring Firmir, Trolls, and some Wyrms. #Total war warhammer norsca trainer skinThrow in a tough shield wall of Marauder Champions, some Armored Skin Wolves bringing up the Flanks, splash in one or two ice wolves or wyrms to bring the frostbite on each flank, and presto. Late game you could seriously field four mammoths right alongside Wulfric on his own and it's still not overkill. Your economy is built on the backs of what other people built so don't ever have anyone sitting idle.Īs for stacks, Wulfric does exceptionally well with a mix of the various marauder type units, mammoths, and wolves. They're usually asking for an ass kicking. Take your stacks and if Kislev is a rock solid fortress, sail down the coast to Brettonia. Norsca has incredible garrison armies, so no need to field a massive defense force. #Total war warhammer norsca trainer fullUnfortunately, Kislev is fielding fully garrisoned, walled towns, with multiple full stacks running around all over the place. I unified the north, built as many +raid and -upkeep buildings as I could, and managed to field right around two full stacks. ![]() The economy is rough as all get out, so far. ![]() ![]()
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